Candyland is an exercise in not flipping the board over and throwing the pieces at your siblings when you lose. Or, more optimistically, it’s a drill in certain skills that you need in order to play “real” board games — such as following game rules, moving pieces, and taking turns.
It’s like playing catch. You can’t win or lose at playing catch; there’s no score; it’s just an exercise in throwing and catching a ball. You can do that for fun, but it’s also practice of skills you need to play baseball or another ball game.
The game of Candyland involves no decision-making. I have always maintained that the game is broken as a result.
Candyland is an exercise in not flipping the board over and throwing the pieces at your siblings when you lose. Or, more optimistically, it’s a drill in certain skills that you need in order to play “real” board games — such as following game rules, moving pieces, and taking turns.
It’s like playing catch. You can’t win or lose at playing catch; there’s no score; it’s just an exercise in throwing and catching a ball. You can do that for fun, but it’s also practice of skills you need to play baseball or another ball game.
I think you’re allowed to pick your pawn.
There is also the decision of whether or not to play at all. See also: slot machines.